Domination is a Java version of the classic board game, with a simple map format, network play, single player mode, hotseat, and many more features. It works on all operating system that run Java 1.4 or higher. Source is included and the game is licenced under the GPL.

Android App on Google Play



Nice job! I'm working on a

Nice job!
I'm working on a map for this.
How do you play online? Is it working, or is there always no online games running?
How does online work anyway.
BTW the dice are not random. Enemy getting 5s & 6s too much.


i love this games


Would be nice, if there was a Map that has all the REAL countries that exists in the World, instead of territories. I know, the old board game has territories, too. But I would find that a nice addition, if there is stuff like Middleearth and London Tube system.

there are loads and loads of

there are loads and loads of maps in the map selector of the game, try searching for what you are looking for there

Annihilate Mode

Would be nice to either be able to set a limit where if the attacker's armies fall below a certain number the attack is abandoned.

Alternatively, add a STOP or CANCEL button to stop the attack.

AI Sucks

In Hard mode

1. AIs do not deprive each other of continents even when overwhelming force is present and it would be easy to do so.
1a. If the AI deigns to attack, the AI consistently attacks, leaves 3 armies and retreats rather than leaving a sizable occupying force.
2. AIs generally attack the strongest opponent in the vicinity which makes no sense in may scenarios. Even so, if they lose a few armies they switch to another opponent rather than pursuing an attack to eradicate ownership of a continent.
3. AIs generally do not follow up and attack a weak opponent with cards to capture the cards if a strong adversary is in the vicinity.

Game thoughts after way too much time playing.

I've been playing Domination for several weeks now and would like to share these pros and cons.

1. Free
2. Availability of user made maps
This is what really keeps this game interesting along with playing in different card redemption modes. I've probably played 20+ different boards, most of them multiple times. My faves so far: LOTR, civil war, 2210AD, axis and allies, and europass. (If you haven't, try LOTR in Italian mode vs 5 difficult AIs. Just pack a lunch beforehand.)
3. Different card redemption modes.

1. The dice results. As so many others have stated, the results of far too many dice outcomes fly in the face of mathematical probabilities especially on hard AI mode. I wish there was a different way to create a harder opponent than adjusting the laws of probability for dice rolls.
2. Lack of different personalities for the AIs. They all play the same style. Yes, they will stop at nothing to prevent you from holding a continent even when it's not rational.
3. Increasing card mode becomes a single strategy game. The brutal attack on owning a whole continent basically means that the human player has one successful choice. Load armies on an undesirable territory. Make modest conquests while AI players waste their armies. Get position on weakened opponents. Then try to create a cascade of eliminations once the redemption value reaches 15 or 20. But even with that, it's only about a 50/50 chance at best. That's where the loaded dice get really infuriating.

In closing, try playing in fixed or Italian modes for a more enjoyable and challenging game. Just prepare for the loaded dice and come with twice the firepower you need when campaigning. Another hint: when playing in fixed or Italian, try to conquer lots of countries without conquering the whole continent especially on the larger user created boards.

Mismanagement game

It's amazing that humans are forced to change soon have 3 cards and the computers can be up to 9 cards.
It's amazing that in the attack is also lost 7 times in a row 3 to 0 (a lot of times it happens), but if you defend the dices do not behave the same way.
It would be a nice game, but be worth and you know of this problem.
And you also want donations?

Before be seriuos.

Best Regards

you can click "no trade"

you can click "no trade" green button to not trade cards

also, dice are random


Oh my gosh, i like it because i never stop the games! wo ho!

Not random, not sure it's broke, bad coding maybe

I've seen some comments about it not being random. This is a FACT. Try doing an 'undo' and you'll get the same results. I'm no sure it's broke (cheats) either as I've been on the other side of this strange behavior. I've ignored it as I still win more often than not because the AI is pretty dumb. I very seldom leave one army in a county. However, when I lost 17 'rolls' in a row (yes, 17), I had to respond. I have to admit, it does take the fun out of the game when you have SERIOUS suspicions concerning the 'coding'. I suppose the 'randomizer' being used is poor, or the coding is just bad.

Thanks for the game though... it has potential.

not random

I have observed the same non-random behavior when the AI rolls. I had 16 armies against the AI with only 1 army. The AI won the rolls 6 consecutive times leaving me with 10 armies. I undo the turn and the results are exactly the same!

rolling same after undo

change the dynamics of the dice roll. u can undo then attack same target with one dice or 2 and the results will change after that

map maker

How do I make maps?


thank you

Thank you

Enjoying the game.

I've been playing this game for at least 5 years, very addictive! It's easy to play, and the different modes add variety. Thanks again, Yura. ps: add a paypal option so we can donate from the U.S.

What the f*ck!

This is not random... Give me a break. Annihilation mode consistently loses but not as badly as rolling one battle at a time. No wonder why no one comments when people complain about this.

This is not random...

I won't get any more pissed off than I usually get when I consistently lose battles with an advantage of 5 to 1 on the attack... Suffice it to say that this almost never happens when I play Risk as a board game.

random, only thing random is which AI wins

I have been playing Risk for Years. I agree, someone may get hot dice on the board game but nothing like the weighted algorithm used for the dice system in this game. The Playstation 1 version of risk is more realistic than this. Is the "weighted system" in place, for the dice, because of patents from other versions or the actual patent holders for "Risk"? Are your coders lazy, is blind, has anyone at even played around with the product. Spend even an hour playing and you will see that the only way to get a decent game is to deliberately put the lower artificial intelligence opponents in. At the highest ai with 2-5 opponents, you are only playing one AI opponent who happens to have up to five colors to beat you with.

Play downloaded maps online

How can I play the maps online that I downloaded like "Deutsches_Reich_1871"?

I don't think you can but

I don't think you can but since there are like 10 times more local maps than online maps you SHOULD be able to.

How to destroy a good idea - bravo yura...

Not only that the dices are all but random (i have in statistics after each game -200 troops lost then beaten), the ai opponents, signs something like no attack stance. When they have a continent, the other computer parties will attack them only as last option. Even on 8:1, they prefer to let them get the bonus. But when human gets continent, they conquer five continents only to beat you.

I would like to know how big is the percentage of losing a battle 14 vs 1. I noticed that the dices don't roll, when I have to loose. For example when I have a continent ensuring with 15 units in Indonesia and computer attacks with 16 from Siam, it wins with a record like 15:2 and when it breaks the bonus, dices start to roll. Also I noticed that when human is about to win the game (conquer all of the world, out of two, three countries) this effect is on the human side.

I know that you will not fix it. I play the game for almost two years on android and you never made something against this. You prefer to destroy the game idea of strategy for your beloved ai logic. Thank you yura...

bad - worse - domination

Despite the fact that Yura did a fine work, it's not fun to play this(!) version of Risk.
It's a nuisance...

Is it really?

Hellow there,

I discovered the game today and then made my first game. Its strange cause i did not feeled the same thing as you describe. I mean. I won the game by total conquer on first try and trust me i came across a lot of bad fight. Many time i saw some dice roll that was making me raging. But to be honnest, and i watched carefully to make sure it was not "tricked" and i don't think it is. I sometime get a really great streak of event. I did take most country and left only 1 army on defence, then conquer most of the world but not all, and so they started to take back the land but with so much kill streak i got to down there army until there was only 4 army max on some place an most where just 1 army.

So i do know. I mean. I really understand your feeling cause well. Its the feeling i get everytime i play Risk lol. Most of the time i get angry because the dice alway seem to give me shit. Even when i win XD

Idk what to say man. I just don't feel like its that bad.

The dices are one thing.

The dices are one thing. Yura says that they are based on java, but from ten games you play, you will always have 9.5 games significant more lost than killed troops. It is the definition of hard level for yura, to trick the dices :)

But the really worst thing, is the no attack stance between the computer opponents. Even when one computer player have conquered all of Asia and will get the bonus in next round and have for example 1 army in Afghanistan, the other computer player will not try to break the bonus, although he has 15 troops in the Ukraine. But when you ensure Australia Bonus, computer will try to come from South America to avoid you, becoming the bonus. :)

I play Chess with a rating of 2300, I know what strategy means.


what a bad gameplay, idiot dice random i ever seen. 50 vs 8 and i loose! wow! just idiot risk game made by an idiot girl. go to kitchen and make me a diner slut.

Shazam! Now you're a diner

Shazam! Now you're a diner slut.

Fix the Randomizer in the Annihilate Mode

Something is wrong with the way that the Annihilate mode works. It is not random.

Troop Movement slide bar fix

Suggestion to programmers: When directing a large number of troops, it can be difficult to choose a specific number of them to remain behind or move into an adjacent territory following a successful attack. This could be made much easier by possibly adding '-' (on left) and '+' (on right) keys to the sides of the slide bar. Some of the large maps, such as England vs. France, provide the opportunity to use groups of 100+ troops where this type of fix would make managing their deployment so much easier. Thanks, hope this gets seen/read by the right people! Love playing this on my tablet, and researching how to start making maps now...


Are there like any forums or tournaments that happen involving Domination?

forums or tournaments

here is a good place to talk, or Discussion on the site.

as for tournaments, there are none currently, but if you want to help arrange some, then let me know.

Middle-East and East Africa

Middle-East and East Africa are connected in Risk. If they are not connected in Domination than Africa receives too high a continent bonus. As it is now you only need to defend two territories to keep this bonus.

East Africa and Middle East

The main maps in Domination do not have movement route between the territories of East Africa and Middle East (,,, but if you want to play with the link there are also many map available that do feature that link such as (,,,, so search for these map in the MapStore if you like to play with the link present.

Changing default language

I would like the program to run in English, which is not my system default language. I know this is covered in the FAQ, but I just don't understand the answer.

The answer says: Edit the cmd/sh files in a text editor and add the switch "--lang=XX" to the end of the run argument where XX is the 2 letter code for the language, like "en" or "ru".

Let's take run.cmd as an example. It goes like this:

cd %~dp0
start javaw -jar Domination.jar %*

Where am I supposed to add in "--lang=en"? Or, in other words, what should the file look like once I've done it properly? I guess I can figure it out for any other file after that. I humbly suggest the FAQ answer to be rewritten for the benefit of those who do not know what the %&@!# a "run argument" is. And thanks for what is otherwise a solid program.

just stick it on the end of

just stick it on the end of the line, so the line will end up looking like this:

start javaw -jar Domination.jar %* --lang=en

So I tried it, and...

And I'd love to say "thanks, that fixed", but instead I'll have to say "thanks, but that didn't fix it". I added "--lang=en" to the end of every single .cmd file, yet the game still runs in my system default language. Some strings are in English, but I guess that might be due to an incomplete translation? Maybe I'm missing something?

what OS are you on

What OS do you use to run the game on?

Can there be a Place for Suggestions?

Can you add a Place on the Website to put Suggestions? I have many Ideas in mind.

here is a good place, also

WTF, these dice aren't random....

I had a 30-5 battle that I just lost. Then a 10-1 battle and numerous other x-1 battles where x is greater than five. Jesus...

The Dice Rolling Is Not Random...

I don't care if you're using the randomizer from java, it's not random.

Strategies that work against the AI's

I suggest that we could help improve the AI's by listing how we win against them.
I can usually win this way:
Game is max hard AI's, domination, increasing cards, no recycle (usually not a factor), stock map
Usually there is a struggle over Australia. Dump all your armies in a remote part of Asia (Asia is seldom targeted as a desirable continent)
Let the struggle over Australia continue till there is a victor and a lot fewer armies to contend with. Conquer one or two neighbor states to get cards, keeping your large army together.
When the armies in Australia are depleted, overrun them from your stronghold in Asia. make sure to make your last border move to indonesia, if the dice rolls have been good to you you might even have double digits. But with all the counquered countries you have left behind you can survive for the first turn or so on a 4 army frontier. This early in the game there is no other substantial force near you to pull the same trick you just used.
you now have a bit of extra army income that the ai's won't have. Work on taking out all the other countries in Asia to get cards and more armies. build up your Siam frontier as insurance 5 or 6 is usually sufficient. You won't conquer Asia. Don't even have that as a goal. Refuse to turn in cards till you are forced to. Then try to find an opponent that is close and small enough to be counquered. Ideally you can cascade through the AI's by taking them out one by one and turning in their cards. If this doesn't work this is where the game gets interesting. But you are helped by a few flaws in the AI's heuristics.
1) they often cannot plan a conquering route: either they leave behind unconquered countries. or they divide up their vanguard in insane ways, so that they cannot attack efficiently.
2) they will, even late in an increasing cards game, view continents as viable targets when they should be targeting opponents, to get cards.

I have an easier way

I always start at the bottom of South America. I move up and leave a permanent army I add to every turn or every few turns in Brazil to block Africa. Sometimes I take that part of Africa to keep it away from any enemy who would control Africa. Once you have Mexico and Brazil you have a continent boost and can take North America relatively quickly. Then split your forces between Alaska and Iceland. Now you run two continents and you can constantly harrass and invade from both sides of the world into Europe and Asia. The enemy would rather fight each other than try to take down your behemoth empire. When you have enough troops, they even give up attacking.

I use this strategy on nearly every world map and it's worked across every variation, less countries, more countries, axis and allies and maps where South America connects to Asia.

Tried this

After I took out first AI opponent the other 4 AI hit me until they took me out. Then I watched the remaining four AI give me a good laugh with how illogical it was in making decisions playing with itself. It took ten minutes for red to finally keep Europe. (which the blue AI "gave it to red." Blue left southern Europe with one army alone and only took Africa's bonus) with that novice of a mistake, blue lost to Red. I tried the Asia strategy and that actually worked better. I have at least won a game against the 5 hard AI's now. Frustrating and took a few hours but still a win.

android phone map creater

Can you make a android app to create maps to add to the Domination game app and instead of colors add flags

there is a map editor

there is a map editor available for the PC, also in the settings there is color blind mode


I have no pc that's why I'm asking lg p990hn ;P

hi again

Lol I'm not color blind i meant instead of a color have a countrys flag or upload a pic as a alternative option and if not the option to choose your own color ;P


I just lost a 20 vs. 1 battle. WTF?